The Tenth Pass is coming to a close.
With mere Turns left before Thread is a memory, the people of the Snowy Wastes look to the future with strained hope.
Hold, once known for its steadfast courage in ill times, has lost its
Lord to a withering mental state - leaving his rightful heir barely old
enough to hold.
Jenau Hold, on the other hand, is proving a technological force to be reckoned with.
Weyr itself is without a leader, and its prospects in a Weyrwoman are
dim – and unless their luck changes soon, the advances of Jenau may turn
the Wastes into a land of chaos.